The cosmology of Torog’s Bane is based on the default 4E pantheon, but with numerous additions and modifications pulling from older editions of D&D and various other external sources. It makes for a complex, hectic, and often contradictory mythology with numerous perspectives. The dominant (at least within Nerath) of these is the composite pantheon of the Nerathi Empire.
The twenty Supernals who comprise the Nerathi Pantheon and their primary aspects are:
- Asmodeus, the Lord of Devils – God of Tyranny and Domination
- Avandra, the Maiden – Goddess of Change, Luck, and Travel
- Bahamut, the Wyrmking – God of Protection, Justice, and Nobility
- Bane, the Black Lord – God of War and Conquest
- Corellon, First of the Seldarine – God of Beauty, Art, Magic, and Spring
- Erathis, Queen of Light – Goddess of Civilization, Invention, and Law
- Gruumsh, One-Eye – God of Destruction and Slaughter
- Ioun, Lady of Enlightenment – Goddess of Knowledge, Skill, and Prophecy
- Kord, the Brawler – God of Storms, Battle, and Strength
- Lolth, the Spider Queen – Goddess of Shadow, Lies, and Spiders
- Melora, the Huntress – Goddess of Wilderness, Nature, and the Sea
- Moradin, Dwarffather – God of Family, Community, and Craftsmanship
- Pelor, the Sun Father – God of Sun, Agriculture, Time, and Summer
- Raven Queen, the – Goddess of Death, Fate, Doom, and Winter
- Sehanine, the Lunar Lady – Goddess of Illusion, Love, the Moon, and Autumn
- Tharizdun, the Chained God – Creator of the Abyss
- Tiamat, the Dragon Queen – Goddess of Greed and Envy
- Torog, the King that Crawls – God of Jailors, Torturers, and Pain
- Vecna, Lord of Secrets – God of Undead, Necromancy, and Secrets
- Zehir, the Knave – God of Darkness, Poison, and Assassins
A multicultural empire at its height, the pantheon of the Nerathi Empire has been altered drastically from its roots in Human folklore and ritual. Consisting of twenty greater deities, the various races of the empire can each find members of their own pantheons incorporated into the cosmology of the Nerathi.
Information on the Nerathi Empire and its culture can be found here.
The ancient religion of Bael Turath still finds its echoes in the world today. Primarily followed by Tieflings, it also has a number of Human adherents. Led by Asmodeus, patron of Humanity, the religion teaches Human supremacy and Tiefling divinity. Due to its often extreme stances and prejudice against other races, its adherence is often kept secret.
Information on the Turathi Empire and its culture can be found here.
The religious tradition of the Dragonborn harkens back to the ancient Arkhosian Empire. A dualistic system, it revolves around the interaction between the forces of Order exemplified by Bahamut and the forces of Chaos exemplified by Tiamat.
Information on the Arkhosian Empire and its culture can be found here.
Similar to most dwarfen tradition, the religion of the Dawnforge Dwarfs centers around the fatherly and wise Moradin, the brutish and often foolhardy Kord, and the cunning and mischievous Abbathor. Close allies to the Nerathi Empire, their cosmology had a large impact on the Nerathi pantheon, even for deities who retained their Human names.
Information on the Dammerungberg Dwarfs and their culture can be found here.
An incredibly superstitious people, the Wendlas Halflings, sometimes called Vandali or Vandals in Nerath, have one of the largest and most confusing pantheons. Comparable to a soap opera, the antics of their deities and demigods form the basis of many of their songs and tales, and are quite possibly the foundation for their renowned hospitality and generosity.
Information on the Wendlas Halflings and their culture can be found here.
Deities of the Elfs
With their effective immortality and frequent interaction with deities, few Eladrin are religious. More often they regard the deities as nobles or rulers, respecting their power and position without the usual ritual and worship of religious tradition.
The Elfs and Drow, separated from their immortality and the Fey Courts, have turned the ancient stories and legends into religion. Strongly tied to the wild, the Elfs focus on the nature deities Melora and Sehanine, while the Drow are nearly exclusive in the worship of their god-queen Lolth.
Once they are fleshed out more, information on Elfs and their culture will be found here.
The Nerathi version of Torog is based on the cult founded in Saruun Khel.
A monotheistic people, the Minotaurs of Saruun Khel worshipped Baphomet exclusively, before a growing cult of Torog brought about their kingdom’s downfall and the madness that plagues their race. Now, most sane Minotaurs have converted to the Nerathi pantheon and worship the Human deity Erathis. Those gripped by the madness, and even a few who are not, still hold to the old ways or a crazed semblance of them anyway.
Information on the Minotaurs of Saruun Khel and their culture can be found here.
The Nerathi version of Gruumsh is based in the Orc Pantheon.
While little is known of the culture of the Orcs who periodically raid Nerath, a few of their deities gained common recognition within the Nerathi Empire. Primarily in the form of curses or villains.
Information on the Orc tribes of the Stonemarch and their culture can be found here.
The Goblinoid races contribute no members to the Nerathi pantheon.
A fractious and oft-maligned people, the Goblinoids have had very little influence on the culture or religion of the Nerathi. Their own religion is shamanic and often differs between settlements, but a few deities and beliefs are held universally.
Information on the Goblinoid tribes of Nerath and their culture can be found here.
None of the Primordials feature in the Nerathi Pantheon, though several do play roles in the greater cosmology. Many can be found under the various pantheons. A few with major roles in the Nerathi cosmos are listed here.
- Fire Lord Imix
- Iktha-Lau, the Ever Empty
- Mual-tar, the Thunder Serpent
- Sekolah, Tyrant of the Sea
- Timesus, the Black Star
Deep within the Elemental Chaos, the Shard of Elemental Evil drills through the fabric of the universe creating the Abyss, the realm of Demons. The majority of demons are corrupted primordials and their servants from the Elemental Chaos, but a few other powerful beings have been corrupted by its influence. Among these are:
- Ardat, the Unavowed
- Baphomet, Demon Prince of Beasts
- Dagon, Demon Prince of the Deep Sea
- Orcus, Demon Prince of the Undead
- Pazuzu, Demon Prince of the Air
- Yeenoghu, Demon Lord of Gnolls
Numerous Supernals and Primordials have been slain over the ages, and a few are still worthy of note. These are listed here.
- Amoth, God of Justice and Mercy – slain by the Demon Princes
- Gorellik, God of Hunting, Beasts, and Gnolls – slain by Yeenoghu
- He Who Was, Patron of Humans – slain by his Exarch, Asmodeus
- Io, God of Dragons and Balance – slain by Primordials during the Dawn War
- Nerull, God of Death and the Dead – slain by the Raven Queen
- Tuern, God of War – slain by Bane
Glossary of Terms
- Supernal – An ancient race of immortals with incredible power who sought to create order from the chaos of creation and went to war with the Primordials.
- Primordial – Ancient elemental powers who created the universe and warred with the Supernals.
- Demigod – The mortal descendant of a deity, who possesses some of the deity’s power. Sometimes granted immortality or raised to deity status.
- Angel – Lesser immortals created from the Astral Sea who serve the Supernals.
- Demon – Primordials corrupted by the power of the Abyss.
- Devil – The servants of the god Asmodeus and his Nine Hells. Many are former Angels
- Exarch – The non-deity immortals in service to the gods (both Supernals and Primordials). Exemplary mortals are often raised to this status.
- Greater Deity – The 20 deities recognized within the Nerathi pantheon. Each is a Supernal with its own sub-pantheon.
- Lesser Deity – The deities in service to the 20 greater deities of the Nerathi pantheon. Typically they are less powerful than the greater deities, but some come close or are even on par with the greater deities.